Wood types guide
Wood is not just one currency — rare variants gate crafts, axes, and late Void economy. Stack luck, use the right trees, and pair chains/lightning skills for dense farms.
Six archetypes (fan summary)
| Type | Notes | Farm idea |
|---|---|---|
| Normal | Baseline drops, 100% of early economy | Any starter forest |
| Slime-tinted | Low base rate, spikes with luck | Slime trees + chains axe |
| Cyan-class | Mid-late rare for advanced crafts | High luck + cyan spawns |
| Super-tier | Very rare, big craft payouts | Endgame groves + buff stacking |
| Event / bonus | Time Attack or timed modifiers | Rotate during buff windows |
| Void wood | Post-prestige infinite scaling source | After first Void reset |
Luck and drop math (intuition)
Luck nodes and axe substats shift weight from normal toward rare table entries. Diminishing returns appear once you clear ~40–50 combined luck — watch opportunity cost vs power/size.
Storage and spending
Rare wood is useless if you cannot store it. Upgrade warehouse tiers before marathon farms. Spend super-tier wood on legendary recipes instead of over-crafting mid axes you will replace.